[[card: Boros Charm]]
For RW, this is a versatile spell that can deal 4 damage to a player, or make your permanents indestructible. While the most common use of this card is for the 4 damage, don’t forget the other modes as well.
Suggested Edit: -4 [[card_link: Shard Volley]] +4 [[card_link: Boros Charm]]
[[card: Lightning Helix]]
This card does it all, deals 3 damage, gains life back, and even nets 1 life if you have [[card_link: Eidolon of the Great Revel]] on board. Efficiency is key to Burn, and this card is as efficient as it gets. Think of it as a 6 life point swing, and the game can easily change from there.
Suggested Edit: -3 [[card_link: Blood Moon]] +4 [[card_link: Lightning Helix]]
We took out the blood moons, since we are playing 2 colors now. They are best served in the sideboard. As I said earlier, [[card_link: Arid Mesa]] is the best fetchland for you, but you can use other red fetches like [[card_link: Bloodstained Mire]] and, more importantly, [[card_link: Wooded Foothills]], as we will cover in the next article. For now, our main deck now looks like this:
[[deck: 17740]]
Much of the meta has moved towards this build currently, though Naya (RWG) Burn still has a place as well. I hope you enjoyed this article! Next time will be looking into the black splash!
[[published_at: 26 Jan 2017, 7:00 am]]
[[category: Deck Evolution]]
[[preview_content: Walk through the Evolution of a Deck, From Budget to Advanced]]
[[preview_image: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQwuv__Cf4iQ0MAvhmr1ys4qEEhceTbNYgHmT7bjWBzt5DsoJuJE1ZNxsC8J5fcJxO4PhMIcEkFPQQmmaQ89l9-88aDriwjmvRH9AsV9Ix0mzN2WaIJsi8Lq-IhvHSwvCOF-ZiZ1Dbo_8z/s1600/Burn.JPG]]